Forum poster P, in reference to GULLIVER’s natural encumbrance rules, included the word “messy” among other (much nicer!) comments. Of course, I had to ask what’s “messy” with them, and P was kind enough to oblige with a response. The below may or may not change anyone’s mind about the rules, but it did lead to the introspection below that natural encumbrance fans may find of interest. (And it’s a shame not to recycle such a long post into all-too-scarce blog content…) Here’s the forum text: Thank you for the kind words, P. Permit me an initial clarification: And, as I said above, I agree that your general approach was…
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Rambling about ST
A recent ramble on rec.games.frp.gurps, responding to this post and referencing this post: infornific@aol.com (DW) wrote: lwcamp@landau.chem.rochester.edu (Luke) wrote: (Rest of message deleted for brevity – please see original message) Excellent points. Your division of strength intoΒ grappling/lifting/carrying vs combat/speed sounds a lot like GURPSΒ Gulliver’s Combat ST and Load ST. That might be a simpler way toΒ simulate the differences in ST. So a weightlifter might have Combat STΒ 12 and Load ST 16 – he doesn’t punch that hard, but he’s formidable inΒ grappling and can fence with a broad sword. Interesting, it soundsΒ like a plausible rationale for split ST. Does anyone know of goodΒ scientific evidence on how that kind of strength varies…
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Game design musing: ST schemes
Log ST. You know, ST schemes under which every +X points of ST equate to some multiple of lifting power. This might be x2 lifting power per +5 ST, per HERO System, in which case ST 15 lifts twice as much as ST 10, and ST 105 lifts twice as much as ST 100. Log ST was the choice for the original superhero game that became HERO, and is often suggested as a great fix for GURPS‘ (sometimes alleged) troubles with four-color action. But could it work in GURPS? Here are some recent emails and forum postings on the topic follow. (My text is in black.) An email You state…