In Dungeon Fantasy Roleplaying Game (DFRPG), what spells can a cleric or druid access with a given level of Power Investiture? We’ve got handy lists for that! And what spells can a wizard learn with a given level of Magery? We’ve got… well, not a handy list. Because it’s a little complex for the wizards. Learning a given spell requires a given level of Magery and, often, one or more prerequisites (which aren’t always even spells). So a list of spells by Magery level still wouldn’t let wizards just pick out spells like clerics and druids do. On top of that, such a list would be long, as wizards blow…
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“Magic” skill for GURPS
GURPS was long funny in that it offered skills for each and every specific application of magic (i.e., hundreds of spells), but no skill to cover a mage’s overall understanding of magic itself. Such a skill β name it Magic for simplicity β fills that gap and lets you fine-tune magic in your campaign, in at least 10 fun ways. This old article was written for GURPS 3e; its Magic skill is at least partially covered now by the Thaumatology skill that later appeared in GURPSΒ GrimoireΒ and then Basic Set 4e.Β Still, the notes may hold a new idea or two for your 4e games. Magic skill Create a skill namedΒ MagicΒ (M/VH, with bonuses…
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Magical languages for GURPS
This old (originally 3e-era) article sought to drop a bit of spice into the standard GURPS magic system. The addition of distinct languages for spellcasting lets you create as many unique magical traditions as you like, distinguishing Druids from witches from court wizards in strengths, weaknesses, and special effects. Side benefits including new paths of useful study for mages and prevention of “Johnny One-Spell” over-specialization. Go magically multilingual! History v1.0: 1997 v1.1: 2001 v2.0: 09/04/14 v2.1: 10/03/27: Fixed broken link to additional magical languages by Yuath. Β The tongues of magic What if, instead of one “language of magic” used by all mages, the tongues used to cast spells were…