• general

    RPG Science: Physical performance with armor and other loads

    Just how tiring is heavy medieval armor? How much does a load slow down climbing? If you’re the type who appreciates a bit of realism in your RPG action, here’s what recent research and an anecdotal report have to say about those questions.  Heavy metal: Walking in plate armor Quite a few months back, a study published by The Royal Society B looked at the effects of medieval armor on physical performance (BBC summary here). No one should be surprised by its finding of “hey, heavy armor is tiring!”. But the researchers’ detailed approach of measuring actual energy consumption under controlled treadmill conditions yields some quantitative crunchiness for the consideration of…

  • Town crier
    general

    Minor update to GLAIVE Mini

    Hear ye, hear ye. I’ve made a minor update to my GLAIVE Mini super-easy melee weapon design system for GURPS 4e, taking it from v1.0 to v1.1. The changes consist of minor clean-ups, plus a change to skill use for semibalanced weapons. The old rule specified the use of unbalanced weapon skills, or balanced skills at a -2 default. The new rule suggests either balanced or unbalanced skill as the natural skill (designer choice), with the other at a -2 default, depending on which is more natural for the weapon. Thus, a semibalanced weapon could be specified as using Axe/Mace or Broadsword skill normally, and the other at the -2…

  • general

    Slashdot takes note of new Steve Jackson Games releases

    I was mildly surprised to see a Slashdot entry on the new Steve Jackson Games releases shown at SXSW. Can’t say I recall that site focusing on SJG in the past – but then again, even this “old fashioned” tabletop gaming company is going to have a lot of cred with the tech-focused Slashdot readership. As the blurb notes, the company’s infamous run-in with The Law over its GURPS Cyberpunk book helped lead to the creation of the Electronic Frontier Foundation. And, as the comments clearly show, there’s a lot of recognition of and love for SJG among the techies. There’s a ton of wistful praise for Car Wars (and…

  • general

    RPG science: Dinosaurs heavier than thought?

    “Dinosaurs may be lighter than we thought!” That’s the news item I welcomed in RPG science: Designing dinosaurs just got easier? a couple of years ago. I liked the sound of that discovery, as the crushing weight of dinos made realistic designs a challenge when considering the effects of weight vs power. But now? T. rex was bigger than thought, mused paleontologists more recently – over 9 tons for the Chicago Field Museum’s resident specimen, Sue (“I’m not fat, I’m just really big-boned”). So we may be back to super-heavy reptiles (go easy on the carbs there, Rex!), and back to various tweaks needed to keep the big dinos mobile under design…

  • general

    Now in Pyramid: GURPS Combat Options from the Games Diner

    “Ten Tweaks to Customize Combat” in Pyramid #3/34: Alternate GURPS is Your Author’s first article for Pyramid, Steve Jackson Games’ digital magazine for serious gamers, by serious gamers. (It’s the second SJG offering with my handle on it, following the GURPS Range Ruler.) The article gathers 10 simple GURPS combat-related rules from the Games Diner, polishes them shiny, and pares them down to their sweetest essence. If you’ve read the Pyramid article, this post offers a bonus aid: links to the rules’ original write-ups on this site. “Ten Tweaks to Customize Combat” gives you all you need to drop the rules into a game, so don’t think that you need…

  • general

    Rules Bit (GURPS): Throw like you mean It

    Intro: “You throw like a kobold” GURPS‘ thrown weapon stats neatly spell out the best distance (Maximum Range) you can achieve with a toss. These are multiples of Strength, typically STx1.5 for heavier weapons (spear), STx1 for very light ones (dagger), and STx2.5 for middle-weight weapons that hit a sweet spot for distance (throwing axe). Working from those stats, Conrad the Bavarian and his ST 16 can hurl a javelin 16 x 2.5 = 40 yards. In battlemap terms, that’s right off the dining room tabletop; it’s a throw that should send even the hardiest of orc miniatures fleeing to a safer distance. With some Extra Effort, Conrad could hit…

  • general

    Rules Bit (GURPS): Duck!

    Intro: “Not the face!” Ducking your head beneath a blow, or pulling a hand out of harm’s way, is much easier than shifting your whole body in a split-second. It’s simple to game this in GURPS. The rule Allow a +1 bonus on Dodge when the target is a mobile extremity: head, arm, hand, wing, tail, antenna, and so on. That’s it. Definition of mobile extremity The target part should be able to move reasonably freely and should have a -2 or greater TH mod for location. The body or vitals don’t receive the bonus, nor do legs or feet supporting the body. (A flying bird’s dangling legs would be…

  • Town crier
    general

    Updated DECIDE defense tweak

    I’ve made an update to DECIDE, the suggestion that combatants make defense decisions without unnatural prior knowledge of whether attacks will succeed or not. It’s a GURPS article, but could be applied to any game handling defenses in a similar manner.Β  On the topic of whether to use DECIDE with melee as well as ranged attacks, I’ve changed the article’s options from 1, 2a, and 2b, to 1, 2, and 3. For Option 3, I’ve made a change first discussed in DECIDE implementation notes: a change from -1 to 0 for “last-second defense” penalty vs melee weapons, and a blanket +1 to all “immediate defense” rolls that don’t wait to check…

  • general

    Momentum or kinetic energy: Which one pierces a T Rex’s chain mail on a glancing blow?

    Here’s a collection of online bric-a-brac with connections to this site’s gaming material: Dinosaurs and their tails Having written about both dinosaur design and tail design, I can’t help but comment on the Smithsonian blog’s report that dinosaurs may have had thicker, beefier tails than often depicted. Sounds fine to me, at least until we get that cloning process working to verify things. What does that mean for critter design? Well, nothing, really. About all I can note is that, using the above tail rules, your dinos really should go for the heavy tail option instead of the slim version – although that always sounded right for dinos anyway. Hmm,…

  • general

    GLAIVE Mini: Weapon Builder System for GURPS

    Don’t settle for off-the-rack weapons from the local blacksmith. Build your own! T Bone’s Games Diner is proud to present GLAIVE Mini, your super simple, single page weapon builder system for GURPS – now updated to version 2.4!  The old prototype The full (non-Mini) GLAIVE (GURPS Light Arms Invention Expansion) for GURPS 3e is a complete design system for low-tech melee and ranged weapons of any shape and size, generating unique thr and sw damage, readying time, reach, and more, based on the inputs you provide. As you’d expect, though, a universal system like that won’t fit into a short page or few. And while you can mostly use GLAIVE with GURPS…