Here’s a collection of online bric-a-brac with connections to this site’s gaming material: Dinosaurs and their tails Having written about both dinosaur design and tail design, I can’t help but comment on the Smithsonian blog’s report that dinosaurs may have had thicker, beefier tails than often depicted. Sounds fine to me, at least until we get that cloning process working to verify things. What does that mean for critter design? Well, nothing, really. About all I can note is that, using the above tail rules, your dinos really should go for the heavy tail option instead of the slim version β although that always sounded right for dinos anyway. Hmm,…
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GLAIVE Mini: Weapon Builder System for GURPS
Don’t settle for off-the-rack weapons from the local blacksmith. Build your own! T Bone’s Games Diner is proud to present GLAIVE Mini, your super simple, single page weapon builder system for GURPS β now updated to version 2.4! The old prototype The full (non-Mini) GLAIVE (GURPS Light Arms Invention Expansion) for GURPS 3e is a complete design system for low-tech melee and ranged weapons of any shape and size, generating unique thr and sw damage, readying time, reach, and more, based on the inputs you provide. As you’d expect, though, a universal system like that won’t fit into a short page or few. And while you can mostly use GLAIVE with GURPS…
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I am not worthy of this gaming table
Hand-crafted tables of fine wood β for gaming. Our gaming, not billiards and poker and bridge.Β A dropped play surface lets you just cover up a game in progress, and pick up play without a hitch after that bothersome dinner party ends. Individual player stations feature flip-down desk surfaces, storage drawers, and trays for counters or pencils. You get “dice towers” for rolls, transparent map covers and grids, and an extra-sized GM station with built-in screen and rulebook trays. Will it cost you? Oh yes, it will β over $8000 for the highest-end models. Why, that’s probably almost as much as I spent on all those GURPS books over the…
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More Star Frontiers goodness
Ooh, here’s an accomplishment most trivial: This site’s Star Frontiers to GURPS 4e Conversion Notes page ranks #1 on a Google search for “star frontiers gurps”. That just might be my first first ever. There’s even more Dralasite-steeped goodness out there than I realized, though. Check out Star Frontiersman Magazine,Β a slick-looking magazine of all-new fan material, plus remastered versions of all the original books. (Edit 2024-09-22: Alas those book downloads are no more.) That’s some serious fandom at work! For the GURPSters, there’s another conversion page out there, GURPS Star Frontiers Conversion, a PDF that starts with this site’s conversion but makes changes where the author disagrees. (What items those would be, I…
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Distance and defense: Tiny tweak for GURPS combat
Here’s a minor melee idea that came up during chatter over GURPS combat scenarios. (I do plan to post an actual battlemap report after clearing some other items off of my to-post queue.) When you close a distance gap to attack, you give the defender more time to react than you do by starting out close enough to strike. Game that consideration with this rule: If the attacker begins his turn with a Step or Move to get within striking Reach, the defender gains +2 on Active Defense vs the attack that turn. If the attacker begins his turn within striking Reach (even if he chooses to Step or Move…
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Sports throwing skills in COSH
The oldΒ GULLIVER for GURPS 3eΒ details throwing skills for use inΒ sports, not combat. Generally, I’ve suggested a hefty distance bonus in exchange for several drawbacks: encumbrance penalties, a Ready requirement, and a big TH penalty. (Yes, a TH penalty. Track-and-field javelin, hammer, discus, and so on never require the thrower to actuallyΒ hit something. What the heck? Let’s get some man-sized targets out there, and go Spartan on the next Olympiad!) Come to think of it,Β perhapsΒ these special skills can be built nicely usingΒ COSH, the system for modifying and building combat skills in 3e. Hmm, it’s worth a try!Β If this sort of thing piques your rarified interests, break out the COSH page along…
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GURPS Range Ruler launched on Warehouse 23!
It’s here! Steve Jackson Games’ Warehouse 23 Store now offers the Range Ruler, a tool for finding battle map combat ranges without counting hexes. It’s based on a design I submitted to SJG, and after a kind reworking by the pros there, maintains pretty much the same look, down to the the corny text and this site’s URL. (About the only thing not there is my requisite attempt at an abbreviation. The best I could do was GURPS Range Indicator Plank (GRIP), to which Dr Kromm sagely suggested the much better GURPS Range Increment Plotter, before someone apparently nixed abbreviations altogether. Probably for darned good reason!) Best of all for you, the…
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My miscellaneous old house rules (GURPS 3e)
Most old house rules have been absorbed into other works on this site.Β On this page are a few miscellaneous 3e tweaks β some much used, others tasted and soon forgotten β that didn’t fit elsewhere. (A few now have some sort of simulacrum in GURPS 4e.) It’s all ramshackle old stuff (1997 or earlier!), but might contain something of interest for your modern GURPS game. Β The old 3e house rules These rules fall under categories inspired by the time-honored motion picture rating system in the US: GΒ (General GURPS): It may or may not be in the main rulebooks, but it already appears somewhere as an option in GURPS, or…
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“Magic” skill for GURPS
GURPS was long funny in that it offered skills for each and every specific application of magic (i.e., hundreds of spells), but no skill to cover a mage’s overall understanding of magic itself. Such a skill β name it Magic for simplicity β fills that gap and lets you fine-tune magic in your campaign, in at least 10 fun ways. This old article was written for GURPS 3e; its Magic skill is at least partially covered now by the Thaumatology skill that later appeared in GURPSΒ GrimoireΒ and then Basic Set 4e.Β Still, the notes may hold a new idea or two for your 4e games. Magic skill Create a skill namedΒ MagicΒ (M/VH, with bonuses…
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Pricing breadth: Talents and Wildcard skills in GURPS
Here’s a quick example of putting the ideas inΒ Game design musing: Pricing breadth in skillsΒ to work: GURPS’ Wildcard skills (BSΒ 175) allow purchase of multiple skills for the price of three; Talents (BSΒ 89) allow a bonus to many skills (plus other minor benefits) for a fraction of the eventual cost of full levels in those skills. Both share fuzziness in common: There’s no stated limit on on how many skills a Wildcard skill covers (so why stop at 10 if the GM will allow 20?), and you can freely choose the number of skills a Talent covers, within the limits of its group size (gee, should I take one skill or…