• Bridge battle
    general

    Game design musing: Simplifying ST-based thrust and swing damage (GURPS)

    Here’s a small simplification GURPS could make: Replace the two damage scores (thrust and swing) attached to ST with one damage score. Huh? You mean do away with GURPS’ distinctive difference between a weapon’s swing and thrust damage scores?  No, nothing of the sort! That thrust-vs-swing distinction adds fun considerations to the choice and use of weapons. It’s one of my favorite features of the game’s combat system, right up there with defense rolls. Let’s keep it! But I think the game could remove the small complication of two damage scores if it wanted – not from combat, but from character stats.  I’ve made mention of this somewhere in the…